The Combo Report and Pairs Report are both found on the Analysis Menu. The discussion below on the Combo Report applies to the Pairs Report in every detail, except that the Pairs Report deals only with the two-number combinations found within each game drawing.
Select the report desired from the menu, select your game if you have not already done so, and when asked for a record range enter the range desired or just press the Enter key twice to select the entire database.
The report will begin generating automatically, and, depending on the number of records in your database, may take some time to complete. A moving bar on the screen shows the progress toward completion and will cycle twice; once for gathering the data and once for summarizing the data.
Understanding the Report Screen:
1. The Column Information
When the report is finished you will see ten columns of information on your display screen.
The first column, COMBO, shows all possible combinations of the game numbers in boxed format. In other words, in a Pick-3 game, the numbers 123 would cover 321, 231, 132, and 312. If the letters CDN appear next to a combination, this indicates that the combination is composed of Consecutive Digit Numbers (like the example used above).
The second column, HITS, shows how many times a particular boxed combination in your database was 'hit' or drawn in a game drawing.
The third column, HIT AVG, shows how often, on average, a particular combination (again in any order) is 'hit' or drawn in a game drawing.
The fourth column, HIT MED, shows the Median hits for a combination. The Median is the exact middle of the entire history of hits for a combination. Half of all hits for a combination will fall below the Median. The other half will fall above the Median.
The fifth column, SKIPS, shows how many games have passed since a particular combination was drawn in a game drawing.
The sixth column, SKIP AVG, shows how many times on average a combination will skip before it hits again. The Hit Average and the Skip Average are closely aligned and will always be very near in count.
The seventh column, LONGEST, shows the maximum number of games a combination has skipped previously before being hit.
The eighth column, RANGE 1, shows when a combination's SKIPS are within ten games of its Hit Average. This is an alert that a combination is within its 'due' range.
The ninth column, RANGE 2, indicates when a combination's SKIPS are approximately double its normal frequency. A star in this column is an alert that a combination is becoming seriously 'overdue'.
The tenth column, RANGE 3, indicates when a combination's SKIPS are approaching an area where 60% to 70% of hits normally occur. A star in this column is an alert that the combination is reaching the limits of this period.
2. The Summary Information
The summary information that appears at the bottom of your report screen breaks the combinations down into their most significant types and summarizes the activity of the types. Tracking the occurrances of types can be very fruitful and a lot less grueling than tracking individual numbers and assembling them into combinations (which will always fall into one of the types shown below anyway).
QUADS: In Pick-4 games only of course. A Quad is the same number appearing in all four positions in a game drawing.
TRIPLES: The same number appearing in any three positions in a game drawing.
DOUBLES: The same number appearing in any two positions in a game drawing.
PAIR DOUBLES: A game drawing with a double and at least one other number that is consecutive to the doubled number (i.e., 1-2-2).
PAIRS: A game drawing that contains at least two consecutive numbers (i.e., 1-2-4).
NO MATCH: A game drawing that contains no double numbers.
WILD MATCH: A game drawing that contains no double numbers amd no consecutive numbers (i.e.,1-3-5).
CONSECUTIVE (or CDN): A game drawing that contains all consecutive numbers (i.e., 3-4-5).
TWO CARRIED: This shows the statistics for two or more numbers being carried forward from one game drawing to the next.
NONE CARRIED: This shows the statistics for NO numbers being carried forward from one game drawing to the next.
3. Using The Combo and Pair Information Effectively
Game drawing numbers can be thought of and tracked in two different ways; as discrete entities that appear in certain positions at a certain rate of occurrence, or as part of a larger group of numbers that combine in certain ways at a certain rate of occurrence.
While both views are valid, and while the Pick 3/4 Manager provides the tools to approach the games from either perspective, we believe that targeting the Combination Types from the summary listing and then refining the type from the detail listing is probably the most fruitful approach.
A typical scenario for using the reports would be to first identify the combination type or types that show overdue by their frequency (HIT AVG) in relation to their current skips (SKIPS) and longest out (LONGEST) indicators.
Next, you would scan the detail listing above the summary for the Combos (or Pairs) of that combination type that also appeared to be overdue. Once you've selected the number sets, you would simply transfer them to your play slip and play them as Boxed or as Combo type bets.
You will now see a display screen that allows you enter any amount of numbers (up to a maximum of 10 of course) into each of the available positions (either 3 or 4, depending on the game).
You can move forward to the next position by pressing the TAB key on your keyboard. You can move back to a previous position by pressing the ESC key. When the last number in the last position has been entered, pressing the TAB key again will let you verify that all the information is correct.
After you verify the information, the Speed Wheeler instantly converts your numbers into a bet and saves the bet to the file name you specified. The bet will contain all possible combinations, within the limits of the sum range, of all the numbers that you entered, strictly according to the positions you indicated.
To view the new bet file, simply exit the Speed Wheeler, activate the Bets menu, and Choose 'Select Bet'. Next choose View/Edit from the Bets menu and your new bet file will be displayed, ready for printing out and copying to your Play Slips.
You will now see a display screen that allows you enter any amount of numbers (up to a maximum of 10) into each of the available positions (from 2 to 10, depending on the game).
You can move forward to the next position by pressing the TAB key on your keyboard. You can move back to a previous position by pressing the ESC key. When the last number in the last position has been entered, pressing the TAB key again will let you verify that all the information is correct.
After you verify the information, the Speed Wheeler instantly converts your numbers into a bet and saves the bet to the file name you specified. The bet will contain all possible combinations, within the limits of the sum range, of all the numbers that you entered, strictly according to the positions you indicated.
To view the new bet file, simply exit the Speed Wheeler, activate the Bets menu, and Choose 'Select'. Select the new bet file, then choose View/Edit from the Bets menu and your new bet file will be displayed, ready for printing out or copying to your Play Slips.
Keep in mind that the Speed Wheeler is capable of creating very large bets that can go way beyond the budget of the average player. In order to keep the bet sizes realistic, it is impotant to still select your numbers judiciously, use as few as you can, and place them into positions where they most frequently occur.
You'll find that the Lotto Manager's Optimal Range feature on the Analysis menu will be a big help in this last regard.